E-sports: more than a game

By: Wouter Sleijffers Session1 14:55 — 15:25

E-sports is booming business. With 1,5 billion of revenue in 2020 worldwide. A growth industry with huge opportunities for amongst others brands and e-commerce initiatives. What does it mean to be frontrunner in this market? And what are the (new) businessmodels? Will Facebook the winner looking at live streaming? Or will Snapchat or YouTube take this lead? And what will be the impact of VR, AR and mobile on this digital sport business.

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