Designing immersive narratives for radical agency and human connection

By: Joshua Rubin (Subverse Narrative Consulting) Stage 1 14:15 — 14:45

ENG

English session

Storytelling is shifting from being told to being lived. In this session, Joshua Rubin, writer of Assassin’s Creed II, Destiny, The Walking Dead and Emmy-winning interactive Netflix series, outlines the future of immersive narrative.

With a background in games, VR, AR, theatre and comics, Rubin explores how true player agency can be combined with emotional depth. He discusses themes such as radical agency through player-driven stories, reactive worlds that balance freedom and structure, and deep personalization shaped by memory and behavior.

Rubin concludes with a vision of immersive story worlds as part of human infrastructure: not just entertainment, but a way to create lasting meaning.

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